Dota 2 2018 Tips

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We are gradually progressing deeper into the new year, at the same time getting to the crux of some of the tournaments that started early in the year. Some of these early competitions will serve as warm-up fixtures for esports teams. However, they promise good rewards and a chance to accumulate points early in the season. Teams have the opportunity to gather cash prizes early in the year. Winning these early tournaments might be the boost teams need to have an exceptional 2021.

A guide for esports fans on how to bet on Dota 2 with real money, tips advice, free bets and bonus codes A guide for esports fans on how to bet on Dota 2 with real money, tips advice, free bets and bonus codes. Projecting to be worth $906m in 2018 - Less visible to outsiders, the gambling market around those leagues is even more robust. Get your T2 neutral items and group up with your team. Use your early-mid game timing to push down towers and ideally force fights and take control of the map. Once your opponents are stuck in their base, take Rosh, get another round of bigger items, and break the enemy base to secure the victory.

As we are almost at the end of the first month of the new year, a lot of other tournaments have commenced, presenting you with the unique opportunity to win some money early in the year. It is a tricky period as teams have not hit top form. However, it is worth noting that the few tournaments available will give bettors an advantage as they can focus on the small pool and make better decisions. That said, we will be providing you with the top picks for the upcoming esports fixtures to give you a better chance of winning your wager.

Betting Tips for the Top Upcoming eSports Matches

Dota 2 Upcoming Match

Tournament: European 2021 Dota Pro Circuit (DPC)

Match: Team Liquid Vs. ChickenFighters

Date: January 26, 2021, at 18:00 CET

Live Stream: Twitch TV

After the DreamLeague Season 14 DPC EU Decider Tournament that was held from the 7th – 10th of January, four teams advanced to the Upper Division to compete for a piece of the $205,000 prize pool. All participants in this competition will be rewarded with cash prizes. However, some will not receive any Pro Circuit points, while others will be sent to lower divisions. French sports betting sites.

All matches are best of three, but the last two-placed teams will be relegated to the Lower Division for Season 2. The winner will head straight to the Major Playoffs with 500 Dota Pro Circuit (DPC) points, while the second-placed team will advance to the Major Group Stage with 300 DPC. The third (200 DPC) and fourth-placed (100 DPC) teams will qualify for the Major Wild Card. The fifth (50 DPC) and sixth-placed teams will remain in the current division.

Team Liquid kicked-off the tournament recording a win against Vikin.gg in the first match. Team Liquid comes into this game as favorites following their sweep against Vikin.gg in their first match and a narrow 1-2 loss to Team Nigma. So far, Team Liquid has started the tournament well and are clear favorites to win against ChickenFighters. At BetOnline, Team Liquid is favored to win with -625, while the win odd for ChickenFighters stands at +382.

ChickenFighters, which was formerly called Ninjas in Pyjamas have had a poor start in the competition, losing their first match against OG. However, their head-to-head against Team Liquid shows that they are capable of snatching the win. Out of four previous meetings, Liquid was only able to win once. Team Liquid is in better form currently, and that might be enough to secure them the victory.

Betting Pick: +1.5 Maps: ChickenFighters (+125) at BetOnline.

Dota 2 Upcoming Match

Tournament: European 2021 Dota Pro Circuit (DPC)

Match: Mudgolems Vs. OG

Date: January 26, 2021, at 21:00 CET

Live Stream: Twitch TV

OG secured a narrow 2-1 lead against ChickenFighters in their first match in the competition, which showed how rusty the team is. It's been a month since the team last played competitively, and it showed in their first game. However, the quality of players available in their roster helped them secure the win, and it is likely we see a repeat of that performance.

Mudgolems are in this competition because they finished third in the Decider Tournament. Their first display against Team Secret showed that they still lack the quality to contest for championships. They were able to steal one map in the game. However, more was expected of them as they came into the game being the hot team. OG has not had much competitive action in recent times, but it should be an easy win for them against Mudgolems. At BetOnline, OG is favored to win with -357, while the winning odd for Mudgolems stands at +254.

Betting Pick: Win: OG (-357) at BetOnline.


Tipster Betslip

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Hi everyone. In this blog, I'll share my settings with you and some notes regarding my Dota 2 config.

Abilities
Q, W, E, D, F and R for quickcast
Alt+Q, Alt+W, Alt+E, Alt+D, Alt+F and Alt+R for regular cast.

I think quickcast is superior to regular cast in almost every way since as the name goes it's just simply quicker. However, having regular cast is very useful in some situations (targeting when heroes are stacked, casting aoe abilities you aren't comfortable with etc.) so I like to have an option for both.

Items

Same story for quickcast and regular cast here except that I have one dedicated hotkey for regular cast only for either tp or Forcestaff and one (`) for quickcast only since the game doesn't allow alt+` to be bound (or at least it didn't when I first set it up). I use that key mainly for boots so regular cast is pretty much never needed.

Space, G, `, Z, X and last slot is empty for quickcast.
Alt+Space, Alt+G, (Empty), Alt+Z, Alt+X and Alt+C for regular cast.

Unit Actions+Shop Options (Basic+Advanced)+Control Groups:

I'll skip the default ones here (Stop, Atttack etc).

Dota 2 2018 Tips
  • Select Hero: 1
  • Select All Controlled Units: Alt+1
  • Select All Other Units: Alt+2
  • Select Courier: T
  • Courier Deliver Items: Alt+T
  • Purchase Quickbuy: Mouse4
  • Purchase Sticky: Mouse5
  • Learn Ability: Empty, I use CTRL+Key
  • Upgrade Talent: F4
  • Take Stash Items: F1
  • Open Shop: F3
  • Control Groups: 2-5 and Alt3-5. Having all units and all other units on Alt+1-2 allows me to have 2-5 as control groups which I think is very useful for micro intensive heroes (Lycan, Beast, Visage etc.). The Alt groups are mainly a relic from my times as a meepo player

Hotkey Options+Misc:

Not much to be said about hotkey options, only ones I have enabled are 'Quickcast On Key Down', 'Double Tap Ability to Self Cast' and 'Enable Advanced Quickcast/Autocast Hotkeys' which are pretty self-explanatory.

Smart Double Tap is a useful option but for me it's useless since I'm already using Alt for most hotkeys.

Scoreboard: F2
Console: F8

Game settings

Auto attack:

Standard. Think this is the optimal setting unless you are playing heroes that turning after casting abilities (due to autoattacking) is an issue for them such as Tinker and Earth Spirit (can't think of any other hero I'd turn autoattack off completely for). With this your hero doesn't autoattack but will attack after you've cast a spell or killed a unit with an attack.

Double Tap Ability to Self Cast​:

Wasn't this already in the other page? Please, Valve.

Unified Orders With CTRL:

Doesn't hurt but personally I don't find it useful. Pretty much only useful for when you panic and forget your control groups (or in fact for Beastmaster hawk as its not included in the Control All Units option.)

Teleport Requires Hold/Spot:

This one is one of the best options in my opinion. It basically lets you shift-queue your action while tping without actually shift queuing (which would mean you cannot cancel the action without canceling the tp). Huge quality of life increase.

Channeled Abilities Require Hold/Stop:

Same idea. For example on Sand King you wann to shift your blink during ulti then sometimes situation changes after you've done it and you are screwed since you can't change it anymore. This would fix that. One again basically shift queuing without commitment. Also prevents the occasional fail of canceling your spells

Right Click to Force Attack:

I use this. Makes denying in lane much easier. There are downsides though, for example following an allied hero becomes a mission to find the M button (suppose you could bind it to an easier key to reach but that's such an iconic key to move.) and missclicking on an allied ward in a fight or in lane fucks up with your movement.

Quick Attack:

Basically same as quickcast, just makes things slightly faster/easier and reduces strain on the hand.

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Hi everyone. In this blog, I'll share my settings with you and some notes regarding my Dota 2 config.

Abilities
Q, W, E, D, F and R for quickcast
Alt+Q, Alt+W, Alt+E, Alt+D, Alt+F and Alt+R for regular cast.

I think quickcast is superior to regular cast in almost every way since as the name goes it's just simply quicker. However, having regular cast is very useful in some situations (targeting when heroes are stacked, casting aoe abilities you aren't comfortable with etc.) so I like to have an option for both.

Items

Same story for quickcast and regular cast here except that I have one dedicated hotkey for regular cast only for either tp or Forcestaff and one (`) for quickcast only since the game doesn't allow alt+` to be bound (or at least it didn't when I first set it up). I use that key mainly for boots so regular cast is pretty much never needed.

Space, G, `, Z, X and last slot is empty for quickcast.
Alt+Space, Alt+G, (Empty), Alt+Z, Alt+X and Alt+C for regular cast.

Unit Actions+Shop Options (Basic+Advanced)+Control Groups:

I'll skip the default ones here (Stop, Atttack etc).

  • Select Hero: 1
  • Select All Controlled Units: Alt+1
  • Select All Other Units: Alt+2
  • Select Courier: T
  • Courier Deliver Items: Alt+T
  • Purchase Quickbuy: Mouse4
  • Purchase Sticky: Mouse5
  • Learn Ability: Empty, I use CTRL+Key
  • Upgrade Talent: F4
  • Take Stash Items: F1
  • Open Shop: F3
  • Control Groups: 2-5 and Alt3-5. Having all units and all other units on Alt+1-2 allows me to have 2-5 as control groups which I think is very useful for micro intensive heroes (Lycan, Beast, Visage etc.). The Alt groups are mainly a relic from my times as a meepo player

Hotkey Options+Misc:

Not much to be said about hotkey options, only ones I have enabled are 'Quickcast On Key Down', 'Double Tap Ability to Self Cast' and 'Enable Advanced Quickcast/Autocast Hotkeys' which are pretty self-explanatory.

Smart Double Tap is a useful option but for me it's useless since I'm already using Alt for most hotkeys.

Scoreboard: F2
Console: F8

Game settings

Auto attack:

Standard. Think this is the optimal setting unless you are playing heroes that turning after casting abilities (due to autoattacking) is an issue for them such as Tinker and Earth Spirit (can't think of any other hero I'd turn autoattack off completely for). With this your hero doesn't autoattack but will attack after you've cast a spell or killed a unit with an attack.

Double Tap Ability to Self Cast​:

Wasn't this already in the other page? Please, Valve.

Unified Orders With CTRL:

Doesn't hurt but personally I don't find it useful. Pretty much only useful for when you panic and forget your control groups (or in fact for Beastmaster hawk as its not included in the Control All Units option.)

Teleport Requires Hold/Spot:

This one is one of the best options in my opinion. It basically lets you shift-queue your action while tping without actually shift queuing (which would mean you cannot cancel the action without canceling the tp). Huge quality of life increase.

Channeled Abilities Require Hold/Stop:

Same idea. For example on Sand King you wann to shift your blink during ulti then sometimes situation changes after you've done it and you are screwed since you can't change it anymore. This would fix that. One again basically shift queuing without commitment. Also prevents the occasional fail of canceling your spells

Right Click to Force Attack:

I use this. Makes denying in lane much easier. There are downsides though, for example following an allied hero becomes a mission to find the M button (suppose you could bind it to an easier key to reach but that's such an iconic key to move.) and missclicking on an allied ward in a fight or in lane fucks up with your movement.

Quick Attack:

Basically same as quickcast, just makes things slightly faster/easier and reduces strain on the hand.

Quick Move:

Same.

Minimap

This mainly comes to preference. Only options I'm using here are Extra Large Minimap and Use Alt to show Hero icons which are once again pretty self-explanatory. I wouldn't suggest using the Invert Alt Toggle option, while it does make glancing at the minimap more informative in terms of hero positioning without having to memorize colors at the beginning of the game it means you can't see the direction heroes are facing which is very important information. You can tell most of what's happening in a teamfight just by seeing where the arrows are turning. It also tends to cover up lanes so you can't see the creeps.

Interface

I'll just put a picture here. This is 100% down to preference so not much to talk about.

I like to use Hero Names instead of Player Names since I sometimes have issues properly communicating heroes names in the heat of the moment (ever had a guy yelling 'focus. that guy kill that moron~!' in a teamfight?).

Advanced options

Dota 2 2018 Tips 1x2

Summoned Unit Auto Attack:

Same as hero.

Disable Autoattack When Stop is Held and Toggle Autoattack Automatically:

I don't use either, these are new options and I don't have any issues my current autoattack settings so I never considered trying them. Could be useful.

Quickcast On Key Down:

Dota 2 2018 Tips 4

I'm pretty sure I already enabled it in the hotkeys page. Valve, please.

Smart Attack Move​:

That's also a really great option. What it does is basically there is a little circle around your cursor and when you press Attack your hero will attack the unit closest to that cursor (instead of the unit closest to your hero when you press attack on the ground). It makes taking agro in lane much easier and you don't get to see the ugly circle every time you click when you use quickcast.

Auto-repeat Right Mouse:

This has to be the most helpful option. I honestly could not believe having to play without it now. Just give it a try if you aren't using it, there are literally no downsides and it makes playing so much easier since you don't have to constantly spam mouse clicks.

The stuff I haven't mentioned are options I don't use and I don't think are useful/harmful so I don't see a point mentioning them.

One last thing is an option in Misc: 'Dynamically Scale Hero Icons in Minimap', this one makes your minimap even more clean so you can get a lot more info out of it during messy teamfights.

Camera

I use the middle mouse button to move camera so I don't really use any of the settings here. When I used to edge pan I had speed on max but that depends a lot on your sensitivity so nothing noteworthy here.





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